
From a Huggable AI Panda to a Bird-Shaped Chime: Five Designs for Slow Living
Five new designs — an AI panda companion, fungi-inspired ceramic lighting, a haptic plant collar, a birdsong door chime, and an emotions board game — target slower, more emotionally intentional living.
- Section
- Materials & Products
- Author
- By Priya Raman
- Filed
- Length
- 3 min read
Key takeaways
- An'An, a wool-and-sheepskin AI panda shown at CES 2026, uses tactile sensors and affective AI to companion older adults
- Nader Gammas's The Vessels collection uses mold-free hand-shaped ceramic so no two lights are identical
- BioCollar by Copenhagen Institute of Interaction Design students tightens, warms, or vibrates to signal plant needs
- Mikiya Kobayashi's Tori door chime for Timbre uses die-cast zinc and birdsong-like mechanical chirps
- Jeni Huang's EMO+ board game, first built for adults on the autism spectrum, maps emotions on axes like calm–lively
A wool-and-sheepskin panda with affective AI, shown at CES 2026, anchors a new wave of product design built for emotional comfort rather than speed. Yanko Design's roundup of five "slow living" objects traces a clear shift: designers now prioritize mindfulness, touch, and human connection alongside function.
What does this change for product design? It moves interaction from task-driven prompts to ambient presence — objects that respond, glow, chirp, or tighten without being asked.
An'An: companionship without the clinical look
An'An targets older adults living alone, where loneliness "settles quietly" and daily interaction grows rare. Video calls and smart speakers still demand prompts. An'An doesn't. The panda-shaped companion, built from Australian wool and sheepskin, responds to hugs and encourages holding, touch, and calm interaction.
Its biomimetic form avoids clinical aesthetics, so it sits in living spaces without reading as medical equipment. Inside, tactile sensors and affective AI (software that recognizes and adapts to emotional states) learn touch patterns, voice cues, and long-term habits and moods. The device initiates gentle engagement instead of scripted responses. It runs offline, recharges, and handles data securely — used in homes and care settings as a "familiar presence."
The Vessels: light you feel, not just see
Designer Nader Gammas, known for bold architectural lighting, shifts toward organic expression in The Vessels collection. The forms feel grown, not engineered. Cup fungi inspired the clustered shapes and rippled edges; each vessel filters light through hand-shaped ceramic into a slow, atmospheric glow.
Brass appears only as a subtle accent. No two vessels are identical — every piece is handcrafted without molds, carrying unique proportions and slight imperfections. Handmade materiality makes each light feel individual, "almost like a living object."
BioCollar: plants that talk to your body
Students at the Copenhagen Institute of Interaction Design built the BioCollar for a simple gap: pets signal hunger clearly, plants can't. The wearable pairs with a planter-based sensor system and translates plant conditions into physical feedback — haptic communication (touch-based signaling).
When a plant needs water, the collar gently tightens. Excessive sunlight makes it warm. Detected pests make it vibrate. The concept belongs to a broader speculative system called BioPermit, exploring how empathy-based technologies could shape future caregiving between humans and living systems.
Tori: a door chime inspired by birdsong
Mikiya Kobayashi designed the Tori door chime for Timbre to fix an object that usually irritates. Traditional chimes rely on harsh metallic strikes or repetitive electronic tones. Tori, shaped like a small bird, uses a mechanical system where door movement activates metallic tail feathers, producing soft, naturalistic chirps closer to nature than machinery.
A die-cast zinc body adds durability and a sculptural presence near the door — visible, not hidden. Opening a door becomes a brief pause of calm.
EMO+: emotional intelligence as a board game
Jeni Huang's EMO+ board game addresses a concrete problem: people often can't name what they feel, and that gap breeds misunderstanding in families and friendships. Originally a support tool for adults on the autism spectrum, it now serves anyone who finds verbal expression limiting.
Pastel cards, tactile pieces, and a calming board replace any clinical feeling. Players interpret emotions via scenario prompts, then map feelings across structured axes like calm–lively or friendly–hostile. Movement-based decisions let players physically represent emotional distance and connection — shared exploration, not competition.
Across all five projects, the common thread is sensory translation: touch, light, sound, and play converting invisible emotional states into tangible experience. As digital life accelerates, this cohort of designers is betting the next product frontier is deceleration.
Original: shop.yankodesign.com
More from Priya Raman
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News editor covering people, launches and day-to-day practice in construction industry, architecture, interior design at Built Current.
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